MadDog443
MadDog443
This is actually a really old request I almost opened a while ago, and many others lol. #150
The only other issue I could see happening is not being able to set a **sea floor height** or **block palette w/ noise map** (kind of like procedural water) to...
> A workaround at the moment is to disable `Hide water plane in loaded chunks`. That extends the water plane over the incorrect water model and hides the gap. Yeah,...
Honestly it might be easier if we had a ![Sky light checkbox](https://user-images.githubusercontent.com/52639083/130314472-a3b381fb-b7ed-410c-a905-b9a1051b2608.png) it would solve a lot of issues cause then we could sample only the emitters which would help...
This would save me hours considering I've done a few mega renders that go over 300k chunks. When it comes across an error and I have to start over again...
> Sorry, by "Octree Loading" I'm referring to loading from save, not loading new chunks into an octree Damn. This is a sad day. Still handy though.
Update, I found a bot that supposedly does this and is also made in python, but the drawback would be running 2 separate bots which could cause issues. Sauce: [Remote...
Ehhh, maybe, but I'm going to use a batch file to start mconBot. Also, I converted your logo to an .ico file so it's easier to use for shortcuts etc,...
Noticed the same issue. But I also have a lot of issues getting python running properly on windows, it doesn't like to install nicely when you aren't using an admin...
Pinging this issue as I also came across this on latest version on Windows 11. I was missing ffmpeg binaries as well. Would be nice to be able to point...