Santtu S.

Results 5 comments of Santtu S.

I tried to create a plugin for Godot that uses [NativeExtensionManager ](https://docs.godotengine.org/en/latest/classes/class_nativeextensionmanager.html) class in GDScript to manually control loaded extensions. You can unload the extension, compile new dll, replace the...

> Having released one non-trivially sized game with this in 3.x and been looking forward to 4.x for a while, I don't want to be overly dramatic, but this issue...

Sorry if this is a dumb question as I don't have that much knowledge how gdextensions are handled inside the engine but isn't one of the main purposes of InitObject::register_terminator...

Do we have a method on GDScript side to close a scene? I could not find one 🤔 Is this the one that would need to be exposed? https://github.com/godotengine/godot/blob/ceca46078358543a22dec85e9c9b525ddaf8110e/editor/editor_data.cpp#L595

It would be really nice for esbuild to support typescript's new decorators (the proposal one) without the experimentalDecorators flag. I ported my project to vite/esbuild from tsc and came across...