Jake Potrebic

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Am just re-looking at this... I wonder if its best for a whole separate event to check if an area effect cloud should apply if it's got an empty effects...

You can already create views with any title via the MenuType API. Is there a point to adding this with the MenuType API already in?

Contexts are linked. Use getLastChild() on the context in the suggestion provider to get the correct context to get the parsed argument.

Can you provide some clarification on what is happening? Your original post doesn't seem to say. Also, try doing this **without** viaversion.

@lynxplay where is the internal cooldown applied if the teleports fail? I see this ```java if (blockEntity.age % 2400L == 0L) { TheEndGatewayBlockEntity.triggerCooldown(world, pos, state, blockEntity); } ``` but doesnt...

Hmm, I cannot replicate this. I just have a blank plugin with only ```java @EventHandler public void onTestEvent(ChatEvent event) { System.out.println(event.getPlayer().getTargetEntity(100, true)); } ``` and after I summon a mannequin...

It's the `entity.setCollidable(false);` part. This also controls the "pick-ableness" of an entity, whether a ray trace lookup will interact with it. Like a marker armor stand will have the same...

Ok, this is ready to be reviewed. I'm sure there will be things we notice when we start updating all the files it tells us to that we don't want,...

So there's a ton of new logic now in the api's build.gradle. This should probably be moved somewhere, idk if we wanna do the buildSrc thing, or make it part...

I've thought about setting up something where simple primitives could be overriden by environment variables. I don't want to get crazy with it, where we have some crazy way env...