Jake Potrebic
Jake Potrebic
Yeah I knew they were loaded well before, but I thought they were just stored as strings until they ran, but there is parsing done (CommandFunction line L42). I guess...
> The big issue here is that this stuff is loaded weeeeelll before plugins and such are loaded Yeah, so even if you enable the datapack **after** the plugins are...
You can go ahead an open an issue on spigot's JIRA if you want, but this doesn't strike me as a "simple" fix. PRs are welcome for sure though.
@MiniDigger whoops, see the linked PR for a solution that does fix this, but might break something else depending on how much I don’t know about how Bukkit took over...
Afaik, no. The location is still different.
Issue is in https://github.com/PaperMC/Paper/blob/3a43821c382ed99b3e64892381c263a23e9cc56a/patches/server/0441-Fix-piston-physics-inconsistency-MC-188840.patch, can be fixed by enabling the unsupported setting `allow-piston-duplication`.
~~Items with damage values, enchantments, or custom display names do not work with auto filling. That isn't something this pr tries to fix. If you have custom nbt that isn't...
> So if i register the recipe with a clone of the itemstack but remove the displayname it would still work? ~~No. When the game tries to find stacks that...
I wonder if there's some better way to track items like this, via some registering system for plugins to say, "This item should be treated separately in recipes". Right now,...
Is this not a thing that NBT-API has to deal with themselves? Custom nbt isn't supported by the API so if you can't have any issues using the bukkit ItemMeta...