MaartenVBE
MaartenVBE
@erichlof This is one true amazing repo! I'm also very interrested in this feature! Regarding your question about the angle at which to render. For a Lightmap it's essential that...
@erichlof perhaps [this blog](https://alain.xyz/blog/raytracing-denoising) can shed some more light on the subject. See, most denoising algo's are actually opensourced, for instance nvidia's SVGF implementation is opensourced in the Quake II...
@erichlof I stumbled on an A-SVGF example on [ShaderToy](https://www.shadertoy.com/view/tlSBRV) I can't say it's fully working, but it's looking promising! I'm wondering how the 'Channels' from shadertoy would be implemented in...
@erichlof I must agree with you there, I'm pretty much a noob when it comes to shaders, but I've earned some stripes in programming. The math on this shader looks...
@erichlof Awesome! I've stumbled into that youtube channel in the past, it's a great resource indeed! I'm going to have to free up some time to properly learn shaders I...
Hi Erich, I popped by to see how your project is going and I must say I'm super impressed with the denoiser! Also, those NVIDIA guys didn't do it in...
Hi yiakwy, I'm really curious at this. Is all going well with memory management (i.e. is the THREE script also decently unmounting)? Would you mind posting a uber-basic working example?...
Hi yiakwy, Thank you very much for this example. It does look crazy simple indeed! I'll have a go at it and try to get it working. Cheers!
Figured it out: The problem is solved. Only the green channel of images is taken into account as an alphaMap. [https://threejs.org/docs/#api/materials/MeshBasicMaterial.alphaMap](https://threejs.org/docs/#api/materials/MeshBasicMaterial.alphaMap) the above code should be improved by actually adding...
I've noticed some 'cutting' problems in Safari as well (I'm only using a Tone Sampler) Could it be that iOS/ safari doesn't really support the 'two clocks' philosophy an eventually...