MaaiG
MaaiG
> if you let go over one of those elements, it does not place the item at that location, but where you next move the mouse that is not directly...
> I don't strictly understand the convenience of what you describe Maybe this saves 1 click by mouse )). But seriously, you are right! I am not talking about the...
You’re right, there’s absolutely no point. I’ve been working with the subeditor for too long and I was visited by the bad muse. ;) I need more rest from the...
I too often have such problems. I even gave up. > I'm not quite sure how we could even approach an issue like this @Regalis11 maybe could we link (anchor)...
By type traffic light: https://user-images.githubusercontent.com/93348499/180645325-3127939b-69ee-4780-8def-701f152ab06a.mp4
[Harbinger?](https://github.com/Regalis11/Barotrauma/discussions/7568#discussioncomment-2969491) :)
> Personally, I don't think this hull should be so high that it is almost past the hatch itself between the two hulls, but this configuration does "work" in the...
> character ragdolls do slightly pass through other objects at high speeds 😁 [Yea, very high speed!](https://github.com/Regalis11/Barotrauma/issues/7635)! > And yes, this is probably an issue on some (or most) vanilla...
@NilanthAnimosus Similar effect but different situation! Maybe this is another bug. Water drainage through a twinned hatch that opens in different directions:  Splash upwards when draining water -...
I have a similar problem. A custom submarine. The bot opens the door but not goes forward as the next door is closed. The next door should open when the...