Marcin 'Maki' Gomulak

Results 23 issues of Marcin 'Maki' Gomulak

After choosing 'Use Hexadecimal input' it converts decimal number to 64 bit hex number

Minor bug

deleting keyframe logs action to console but doesn't update a "Number of keyframes" number

Minor bug

On axis is mirrored, probably X in mean of XZ-Y coordinate system

Minor bug

I have no single idea how that might happen, but seems like removing PNG versions of the DDS files will sometimes produce weird sound issues that resemble buzzing.

BUG REPORT

Request to add half speed and manageable speed booster support. Find the frame limiter byte flag, find the usage, find the main loop, inject code that limits current tick index...

Patch request

request to add loading .map file from loose folder somewhere in DEMASTER_EXP

Patch request
long-term

The provided example for extracting all the files from .NSP is not working- merely it just creates the output directory and totally doesn't try to write any file, however! when...

Skip the splash and intro screens possibility

Patch request
coming in next release

texture.h:28 ```cpp inline constexpr DWORD DEFAULT_MONSTER_ATLAS_TEX_RESOLUTION = 0x180; ``` texturepatch_v2_battleHooks.cpp:73 ```cpp void InjectMonsterAtlasResolution(const DWORD monsterTexResolution) { OutputDebug("InjectMonsterAtlasResolution::Injecting atlas resolution of: %d\n", monsterTexResolution); InjectDWORD(IMAGE_BASE + 0x1606D9D+6, monsterTexResolution*2); InjectDWORD(IMAGE_BASE + 0x1606DAE+6, monsterTexResolution*2);...

BUG REPORT
coming in next release