Atreides

Results 18 issues of Atreides

### Game and System Information - What version of the game are you running? 1.16.1 - Where did you download it from? (Steam, Mac App Store, our website, built from...

Bug
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Environment ----------- * **FreeOrion Version**: 0.5 * **Operating System**: Linux * **Fetched as** Flatpak Description ----------- This mainly matters when your carriers are fighting outside of their supply lines. Works...

category:bug
component:UI

Feature request =============== Idea ---- See title Gain ---- Adds better visibility for players who are not so eagle eyed as to see grey on black with ease. Object visibility...

category:feature
component:UI

Feature request =============== Idea ---- Telepaths can spot planets without them being in scanner range but they are shown with ? thus forcing players to go through everyone to see...

category:feature
component:UI

Feature request =============== Idea ---- Currently ships have a grey heart icon next to their hit points. It would be very helpful if damaged ships had a "broken heart" icon....

category:feature
component:UI

Environment ----------- * **FreeOrion Version**: 0.5 * **Operating System**: Debian 10 * **Graphic card used**: Unknown * **Fetched as** Flatpak Description ----------- The unhappy face when happiness (sorry, Stability) is...

category:bug
component:UI

Feature request =============== Idea ---- The underlines are great but they don't distinguish basic from drydock which is crucial for repairs early on. My suggestion is simple: Broken underline for...

category:feature
component:UI

They're horrible for new players since they scream out at them saying look at me but are almost irrevelant. Either an option to toggle them on when needed or an...

category:feature
component:UI

Short and sweet. It says THICK lines are supply lines. I've learned that the thin lines are.

category:bug
component:UI

**Describe the bug** It's rather annoying to be notified that a track is not recognized only to have it be recognized from the YouTube Music data a few seconds later....

bug