Muhammad_Tayyab
Muhammad_Tayyab
@pedroSG94 thanks for the quick feedback! I'm trying to absorb what you just said and working on it... I've achieved some success by hard coding the values .. but want...
@pedroSG94 i've done some thing like this ,it is working fine for me.... wonder if it is the right approach or not..plz. ignore the filterConfigurations(I'll take care of it later...
well, it is crashing sometimes... when intensively tested :(
@pedroSG94 [here is the gist of crashLogs](https://gist.github.com/MTayyabSarfraz/9f2ff5463b5e7caf5bb7dcc772ae9b44) [these logs seems more meaningful to me.. plz have a look here!](https://gist.github.com/MTayyabSarfraz/0d098b32ca67259adfd22d785cb83aeb) I was trying to find the concrete crash cause but am...
here it is .. ``` @Override public void surfaceDestroyed(SurfaceHolder surfaceHolder) { if (rtmpCamera1.isRecording()) { rtmpCamera1.stopRecord(); bRecord.setText(R.string.start_record); Toast.makeText(this, "file " + currentDateAndTime + ".mp4 saved in " + folder.getAbsolutePath(), Toast.LENGTH_SHORT).show(); currentDateAndTime...
no luck.. crashing again.. also ...the camera preview is rotated ClockWise upon Resuming if I clearFilter in `surfaceDestroyed` ` if (glInterFace != null) {glInterFace.clearFilters();}` for most tests, it crashed..
@pedroSG94 [i've created a gist for you , includes main activity + layout ](https://gist.github.com/MTayyabSarfraz/06404dd770ccd41240826dfcef0595c9)
@pedroSG94 finally i've got one crash don't know whether is linked with that issue or not ```` D/Surface: lockCanvas I/BufferQueueConsumer: [SurfaceTexture-1-2896-0](id:b5000000000,api:4,p:15622,c:2896) disconnect() I/BufferQueueConsumer: [SurfaceTexture-3-2896-1](id:b5000000001,api:1,p:2896,c:2896) disconnect() I/BufferQueueConsumer: [SurfaceTexture-4-2896-2](id:b5000000002,api:1,p:2896,c:2896) disconnect() E/SurfaceManager: GL...
@pedroSG94 i've switched to i1014. i've tested on two devices And it is crashing for me on both. I am unable to understand `GL_OUT_OF_MEMORY` exception thing. ` (I'm not doing...
@pedroSG94 last thing first! you said " **I recommend you add a layout that contain all views to increase performance.** " can you elaborate a bit, as I've tried to...