Michael "Scott" McBee
Michael "Scott" McBee
As a user, it would make sense to me to go with `DrawOrder` for the context of this RFC. It seems about the same as current behavior, which let's this...
I took a stab at implementing this RFC in a fork and got the Breakout example to work with just Transform2ds. I'd like to share some thoughts and further questions...
Bisecting the issue, I think it's caused by the shader changes from #13523. It's reproducible in the `ui_texture_slice` example if you add `with_scale_factor_override(4.0)` Digging in more it looks like the...
In my game, most entities live on a layer in between background and foreground tilemap layers. I don't think tiles need their own sorting, but handling multiple layers with the...