Nick

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I don't think the intent is for performance but rather to use existing bitmap fonts that look cool. But I see your point. If some object has text, should that...

Listing all the common public members (ignoring get/set differences): `font, text, wordwrap, alignment, borderstyle/color/size/quality, autosize, shadowoffset, setborderstyle()` And ones that aren't common: FlxText has: `size, embedded, systemfont, bold, italic, textfield`,...

`FlxG.scaleMode.scale` is 0,0 on HTML5 and non-zero on Neko during the test, if that reminds you of anything relevant. Removing the `scale` parts of `setGlobalScreenPositionUnsafe` in FlxPointer makes those five...

`stageWidth` and `stageHeight` are 0 on HTML5 (in `FlxG.init()`). Very briefly diving into Stage.hx, `window.width` is 0 only on HTML5, which I guess makes it a Lime thing.

If your sprite gets removed or destroyed or whatever while the mouse is over it, it generates a mouse out event. So if your mouse out is using the sprite,...

Well sure that works for you, but that’s not the intended implementation. I believe this is similar to as3, but I’m not 100% sure.

Sorry, I meant null check on `animation`. But you can also check `sprite.alive` or `sprite.active` and see if they’re false, I think.

@ianharrigan it's one of those things

> I think one needs to check "overlap" function in original Flixel (AS3). May be it works the same "wrong" way. Or may be not It seems like the FlxQuadTree...