Jeffrey Thomas Piercy
Jeffrey Thomas Piercy
>your initial description implied the scaling didn't work at all ("The requirement will be 6"). You're right. I actually considered changing the wording on that line after I tested the...
Could be a problem when a huge number of enemies spawn and they all start attacking each other for some reason. No way a medbot in the middle of it...
Seriously, what the hell is this? 
> seems good, maybe pending more testing if you want to Well, I suppose it's not the most urgent fix.
It actually might eliminate the need to change the mask in at least one case.
I don't *think* there are any other vending machines in a post-UNATCO M02 start. I'll have to go through all the missions though. I think probably only the UNATCO ones...
> does this work even without calling ConBindEvents() on them? It does work, yes.
>Make EMP shield provide full immunity to EMP. Make it have a high default cost like 120 or something, make upgrades reduce cost. I rather like this idea, personally. Although...
I quite like making the heavy speed improvement start at 100%. Both for the reasons you said, and because it's a lot more intuitive in my opinion.
> same question about ConBindEvents() Again, it does indeed work.