Vandenberg Friendly Bots should path into center of the front lawn
To improve how much the friendly Milbots help, we should make them path out towards the center of the court area, instead of just outside the doors. This could be done similarly to how the HK Military in Lucky Money were improved.
I think that would help stop them from getting stuck in the bay itself if they end up fighting immediately
also that doesn't fix still needing to kill the enemy bots that could be indoors or on the other side of the map, especially difficult in Stick With the Prod, maybe unleashing the bots should be enough for them to open the door
should also put alarm lights above the keypads so they're easier to find
Could be a problem when a huge number of enemies spawn and they all start attacking each other for some reason. No way a medbot in the middle of it will survive.
To improve how much the friendly Milbots help, we should make them path out towards the center of the court area, instead of just outside the doors. This could be done similarly to how the HK Military in Lucky Money were improved.
I think that would help stop them from getting stuck in the bay itself if they end up fighting immediately
turns out they already have multiple patrol points to walk along that do exactly this!
To improve how much the friendly Milbots help, we should make them path out towards the center of the court area, instead of just outside the doors. This could be done similarly to how the HK Military in Lucky Money were improved.
I think that would help stop them from getting stuck in the bay itself if they end up fighting immediately
ok turns out the issue is deleting MapExits breaks the graph of NavigationPoints
I've made our injected MapExit class bStatic again, and made a subclass of that for DynamicMapExit (for spawning new ones)
I also made it so the comms door opens when you release the bots, and the keypads glow better