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Vandenberg Friendly Bots should path into center of the front lawn

Open theastropath opened this issue 1 year ago • 2 comments

To improve how much the friendly Milbots help, we should make them path out towards the center of the court area, instead of just outside the doors. This could be done similarly to how the HK Military in Lucky Money were improved.

I think that would help stop them from getting stuck in the bay itself if they end up fighting immediately

theastropath avatar Jul 08 '24 00:07 theastropath

also that doesn't fix still needing to kill the enemy bots that could be indoors or on the other side of the map, especially difficult in Stick With the Prod, maybe unleashing the bots should be enough for them to open the door

should also put alarm lights above the keypads so they're easier to find

Die4Ever avatar Jul 08 '24 00:07 Die4Ever

Could be a problem when a huge number of enemies spawn and they all start attacking each other for some reason. No way a medbot in the middle of it will survive.

MQDuck avatar Jul 08 '24 01:07 MQDuck

To improve how much the friendly Milbots help, we should make them path out towards the center of the court area, instead of just outside the doors. This could be done similarly to how the HK Military in Lucky Money were improved.

I think that would help stop them from getting stuck in the bay itself if they end up fighting immediately

turns out they already have multiple patrol points to walk along that do exactly this!

Die4Ever avatar Aug 10 '24 22:08 Die4Ever

To improve how much the friendly Milbots help, we should make them path out towards the center of the court area, instead of just outside the doors. This could be done similarly to how the HK Military in Lucky Money were improved.

I think that would help stop them from getting stuck in the bay itself if they end up fighting immediately

ok turns out the issue is deleting MapExits breaks the graph of NavigationPoints

I've made our injected MapExit class bStatic again, and made a subclass of that for DynamicMapExit (for spawning new ones)

I also made it so the comms door opens when you release the bots, and the keypads glow better

Die4Ever avatar Aug 10 '24 23:08 Die4Ever