MPierer

Results 3 issues of MPierer

There is an issue when reading the depth buffer The call https://github.com/koide3/iridescence/blob/8451c81e2dd5c6fcb3b86ee953f54ee6da37672f/src/guik/viewer/light_viewer.cpp#L720 uses the default argument int num_elements = 4 in texture.hpp `template std::vector read_pixels(GLuint format = GL_RGBA, GLuint type...

Hi, I noticed a problem in the ext_light_viewer_capture.cpp example. When using the PIXEL_BUFFER readback option, the depth image is black. Reason: The call to https://github.com/koide3/iridescence/blob/8451c81e2dd5c6fcb3b86ee953f54ee6da37672f/src/example/ext_light_viewer_capture.cpp#L61 uses GL_DEPTH_COMPONENT16. It should be...

Using Unity 2022.3 (or later, but issue seems not related to Unity version): There seems to be an issue in the OSCReceiverComponent. I have a scene with an OSCReceiverComponent and...