4399xiaohuo

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Oh,I have the same question.Has this been fixed? I want to build a game just like 'Bad Piggies',it's very important for the game.With a strong hitting, the car has turned...

body.sleep body.slop

[touch-events](https://developer.mozilla.org/en-US/docs/Web/API/Touch_events) Maybe it can help you

![Screenshot_2023-05-13-13-03-30-72.png](https://github.com/liabru/matter-js/assets/110889622/1efd7154-a27b-47ef-aa25-3bff537debf8) ![Screenshot_2023-05-13-13-06-04-22.png](https://github.com/liabru/matter-js/assets/110889622/0373bb3f-1f32-4822-b9c7-d16878b594e2)

No matter how I change the "point", it won't have much impact unless I change the number greater than 100 `Composite.rotate(bd, 1, {x:1,y:5}, true)` By the way, how should "rotation"...

Liabu hasn't seen issues in months. I also like batch processing with classes and arrays, but I haven't use Sleeping yet

In my game, I made a way to create a complex (like a wheel) and set them up with the same "nextgroup", I don't know if it works for you

` lookcenter={x:0,y:0}; Render.lookAt(render, { min: { x: lookcenter.x-render.options.width/2, y: lookcenter.y-render.options.height/2 }, max: { x: lookcenter.x+render.options.width/2, y: lookcenter.y+render.options.height/2 } }); ` For reference only.