C64MEGA65
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Commodore 64 core for the MEGA65 based on the MiSTer FPGA C64 core
Demo "Old Men in Used Cars" by "Fossil" stops working with V5.1RC2 : When inserting disk n°2, the first picture gets loaded and the music plays, but the visual effects...
For the time being, `CORE-R5.xpr` and `CORE-R6.xpr` should be identical. Yet, `CORE-R6.xpr` does not close timing (see screenshots), while `CORE-R5.xpr? does. ![grafik](https://github.com/MJoergen/C64MEGA65/assets/6825267/61d198d1-814f-479e-8e2c-610afb14719b) ![grafik](https://github.com/MJoergen/C64MEGA65/assets/6825267/951f002b-1116-4bd0-929d-995af34eb30e) ![grafik](https://github.com/MJoergen/C64MEGA65/assets/6825267/40e7a321-05e2-4bf5-be67-230134c7c907) With this commit https://github.com/MJoergen/C64MEGA65/commit/81749eaba8db80b3f628f8959b207e29a0255589, we achieve...
There is a thread on Discord, initiated by AmokPhaze101 aka @paich64 about if and how and why we should support the simulated REU in parallel to using hardware cartridges; click...
This enhancement idea is inspired by a Discord conversation that starts here: https://discord.com/channels/719326990221574164/794775503818588200/1232420616154517647 It is about a folder with "a lot of files" in it. First the user claims/thinks that...
Reported by @dansanderson here https://github.com/MEGA65/mega65-core/issues/778#issuecomment-1909362620 "Q-Bert: player select works, then screen goes black Same behavior on R3, might be a bad cart." Since it also does not work on R3,...
## R5/R6 cartridge challenges / CORE 0 update The release version of CORE #0 that will be shipped with the 2024 models will still have challenges when it comes to...
* Create a "Advanced Compatibilty Settings" submenu * Move "CIA: Use 8521 (C64C)" to it * Add settings for the VIC-II as tagged with `@TODO sy2002` in `fpga_sid_iec.vhd`, particularly 656x/NMOS,...
C64 Emulator Test Suite V2.15 fails on TRAP16 test and HANGS on TRAP17 test with V5.1RC2 / V5.1RC1
C64 core regression tests include running the C64 Emulator Test Suite V2.15. - V5.0 test suite results reports TRAP1 to TRAP16(included) are OK - V5.0 test suite results reports TRAP17...
I guess I found a graphics glitch in C64MEGA65 V5. Playing the REU version of David Murrays "Attack of the PETSCII Robots", sooner or later the vertical sliding doors evolve...
If anyhow possible, I would love to have a built-in ML Monitor. Somewhere in the Freezer menu or under a key combination. Preferably a Monitor like in the Super Snapshot...