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Mod Manager for Mass Effect Original Trilogy and Mass Effect Legendary Edition

Results 38 ME3TweaksModManager issues
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ME3Tweaks Mod Manager 8.0.1 is a feature update with new tools for users and developers. It does not have any functional changes to the moddesc system. This build is currently...

Some things that could be useful for mod developers is the idea of a starter kit 'kit', like an option set to help jumpstart a mod. For example: - [x]...

enhancement

It would be really great to be able to select subtitle language and VO language when using the autoboot game feature. Opening up the launcher to choose these settings takes...

The following warnings are issued when including Overlord files on a mod deployment for LE2. They are false positives as the mentioned exports are left as in vanilla and not...

Every time I minimize the Manager, the tooltip for the "Play Game" button will appear in the top left corner of the 1st monitor until either I unminimize the Manager...

enhancement

ME3Tweaks Mod Manager 8.0 is a large feature update, that completely rebases onto a new shared ME3Tweaks library that will be used in other tools to provide consistent features such...

ME3CMM had a feature where you could drop multiple files of the same type (or a folder) onto the UI and perform actions such as: - Bulk compile or decompile...

enhancement
Needs validation
beta mode currently

e.g. in Alternates Global ![image](https://user-images.githubusercontent.com/2803622/178741205-c2fe69f6-2e54-4f80-9f00-13679e865411.png) you started single quoting some stuff that are literals in the moddesc, but only sometimes

Idea 1: A manual toggle option in settings Idea 2: Detect if texture mods have been installed yet, then automatically turn off updates check, if so There's an inconvenience to...

This is a feature request to add some kind of patching support for Coalesced XML files when definining alternates in `altfile` or `altdlc`. A simple use case might be to...