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Mod Manager for Mass Effect Original Trilogy and Mass Effect Legendary Edition

Results 38 ME3TweaksModManager issues
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Would it be possible to add some sort of indication into the UI (maybe on the Mod Library list) as to which mods are checked as part of the update...

I was trying to make a mod that changed some of the values in the 2da table. But didn't know it couldn't be merged. Can only replace the whole table....

In progress

After I switch between OT and LE (in any direction), my library is empty until I restart the ModManager. If it's unavoidable, a message prompting for restart would be nice....

enhancement

This is only an "issue" for me while the current v527 of Mass Effect Modder (MEM) is broken. - problem: MEM v527 is broken. - solution: downgrade to MEM v526*...

Add remove file from MultiList and remove Multilist in moddesc editor Kind of a nitpick but if I want to remove a file from a Multilist or remove a Multilist...

I'm using the GAME1_EMBEDDED_TLK feature in a LE1 mod, but have to make some compatibility patches for certain mods and I'm wondering if there is a way to add a...

can there be an option for batch mod installer to select mutiple mems? it can only select one texture at a time unlike mass effect modder where you can add...

is it possible to have a sort button on mod manager/batch mod installer so we can for example sort by mount number so the highest mounted mods would be at...

Is it possible that the installation information section could have a "enableall/disableall" mods button feature so we dont have to manually disable them one by one for mod testing/conflicts? ![Capture](https://github.com/ME3Tweaks/ME3TweaksModManager/assets/154812945/d8cc2ed6-ed00-443a-af81-0b0948f8ea33)

**The issue:** As of this moment, performing an update to a class which was added to a startup file by a mod is not perfectly comfortable. A new custom class...

In the future someday