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Minecraft Terrain Generator for SpigotMC and Forge

Results 81 TerrainControl issues
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I checked the configuration of each biome, and they were correct as default (as you said) But man... wtf? http://oi62.tinypic.com/20fco4o.jpg So it is confirmed... there is a bug (version TC...

We worked for several months on a world which used ReplaceToBiomeName on ocean. As far as we know, due to the unique handling of ocean and ocean regions, it's impossible...

type: Feature request

At the request of rutgerkok, I have made a ticket here so you guys don't forget about this issue in the future. Original post here on the TC Forums: http://dev.bukkit.org/bukkit-plugins/terrain-control/forum/55872-terrain-control-2-6/?page=12#p226...

As far as i`ve read about them it shouldn't be too complicated but the don't seem to work no matter what i do and ive already spent a few hours...

It would be nice to have per biome control of caves and canyons. Either adding a dedicated section in the BiomeConfig file that has the same options as currently found...

type: Feature request
status: Won't fix

I had fixing light issues on spigot 1.5.1 using Nolagg 1.89.3 https://github.com/Wickth/TerrainControl/issues/200 But on Spigot 1.6.4 R2.1 build 1138 this has no effect: /lag fixall worldname (NoLagg 1.90.3) Can you...

I cobbled together a small plugin to show me the spawnlist for a specific block. When testing WitchHuts I can see that TC creates the structure, but treats it like...

status: Won't fix

When generating chunks, TerrainControl will usually generate ore as indicated, but will sometimes spawn very little ore, aligned in thin planes on the XZ axes, and will sometimes spawn almost...

status: Won't fix

I created a MiningWorld using a single desert biome with heavily modified ore options. While we see the expected ore for the most part we do run into areas underground...

Terrain Control version 2.7.2 for 1.8.9 having an issue with Breaking chests in villages and temples but not in Dungeons.