TerrainControl
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Minecraft Terrain Generator for SpigotMC and Forge
https://github.com/MCTCP/TerrainControl/blob/master/common/src/main/java/com/khorn/terraincontrol/configuration/ServerConfigProvider.java#L271-L280 So lets say you have 2 biomes : MountainBiome and OceanBiome. MountainBiome is a virtual biome with an id of 500 that sets ReplaceToBiomeName to OceanBiome OceanBiome is a...
When I set PopulationBoundsCheck to true, the bug vanishes and large oaks spawn correctly. So this is a painful trade-off between jungles and large oaks.
When generating chunks with the default Big Oak Trees (BigTree in the config), the big trees sometimes generate small. And not one of them, all do. I mean, like this:...
Hey there, we would need a console command to spawn a BO3 / BO2 schematic at a specific place in the world. Example: /tc spawn Could u do this?
Latest TC and Spigot. If a new world is generated, this doesn't seem to happen. Do the .dat files in the data/ folder have anything to do with this?
Using the settings for structures in the biome configs doesn't have any effects. Villages and mineshafts, even ocean monuments (ocean) will spawn all over the place, even if structures are...
Hi again. Simple feature request: A global config setting containing a path for maps to be generated to.
You cannot spawn other hostile mobs in a custom biome except than the casual ones (ex. Jockeys/giants/nether skeletons/ strays / blazes/ etc...) only ones that seem to work are: [{"mob":...
"SpawnHeightOffset" isn't working in the latest TC builds(162/163). This is with build 163, same in build 162:  This is in build 159:  I didn't...
I have three feature requests for the Visuals section of Biome Configs. The first is about WaterColor: would it be possible to change disable it as a multiplier like GrassColor...