MCRcortex

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Oooooo i really wanna see this

dude, dream didnt do it. it was monkeys

I do not have much free time at the moment unfortunately

Are there any guarantees about how/where the mesh shader workgroups are launched? Know it would be hardware dependent but as an example, launching many mesh tasks from a one task...

Am doing some work on mesh shaders now and had some other questions, would it be possible to get a `gl_DrawID` as described in `ARB_shader_draw_parameters` for multidraw commands? it's possible...

Oh awsome, ty, missed that in the spec

Have a [project](https://github.com/MCRcortex/voxy/commit/294e1f9fb67c239e51e457e8d606930f3a632137) that should be more easily to test this extension with (unfortunately am missing hardware todo so (dont have any amd hardware))

Talked a bit about this with @zmike, however it should also be raised here, how does mesh shaders interact with `GL_RASTERIZER_DISCARD` in my opinion it should be ignored as it...

its not defined in the vulkan spec from what do understand (hence zmike requesting clarification). personally imo it should be ignored as it should be equivalient to mesh shaders emitting...

reading _should_ :tm: be ok, it might cause corruption on the chunk building thread but not the main thread if your just reading (as far as i am aware, it...