MCMANIRX

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If it's of any help to anybody, this importer is a clone of MaxBMD for blender: https://github.com/niacdoial/blemd

nvm found a workaround

Actually, I now need this to work. Get that error when trying to convert confirmed working .daes

http://www.mediafire.com/file/zrad59bn9axz82k/orima3.DAE they don't support those here.

Tried rigging CJ from GTA:SA onto olimar(GC)'s bones in blender, parent-ed armature to skeleton_root, crosshairs dummy exported as FBX 7.4, imported into 3dsmax, exported as fbx 2012, no errors anywhere,...

http://www.mediafire.com/file/bfuqyknzpqfptea/orimo.FBX