MAGNAT2645
MAGNAT2645
**Describe the bug** If i use `Embed Console` feature and start server, it crashes with error `CTextConsoleWin32::GetLine: !GetNumberOfConsoleInputEvents`. Works fine if i turn off this feature. **To Reproduce** Steps to...
When opening any material, VMT Editor throws fatal unknown error (doesn't show it) and then crashes.  Windows states that this is `APPCRASH` and the error happens in the Qt5Gui.dll...
Autopack always pack files with lowercase filenames. Would be good if this feature could pack files with same filenames as you have.
There some bugs in autoformatting feature. Sometimes it doesn't work as intended (it can replace any "%t" into "% t" or "any ..." into "any..."). Also autoformat always leaves whitespace...
Can you make hint window (that displays when you move around function's opening brackets) working with methods?
Would be good to add translations at least to client-side plugin (event names like `Map Started`, `Map Ended`, `Player Connected`, `Player Disconnected`) as i did here (for example): ``` public...
Client-side plugin uses [GetCurrentMap](https://www.sourcemod.net/new-api/halflife/GetCurrentMap) which doesn't support workshop maps and stores display name like `workshop/vsh_estate_v1.ugc1822527053`. Would be good to add [GetMapDisplayName](https://www.sourcemod.net/new-api/halflife/GetMapDisplayName) for workshop maps so for example we will see:...
I think this command (and its hotkey of course) would be useful. You could select text which you want to quote with `""`. With this it will be faster to...
Would be good to add support for Discord Rich Presence if possible (with toggleable options in Settings). Something like: ``` Editing: FileName.sp Working on: ProjectName.bpproj ```
**Describe the bug** Баг заключается в том, что список игроков не обновляется полностью (только визуально) при нажатии "Обновить Статус" у определённого сервера. **EDIT**: Думаю, что это связано как-то с Game...