MAGNAT2645
MAGNAT2645
It fails to compile: ``` C:\Home\TF2-Server-Files\tf\addons\sourcemod\scripting\freak_fortress_2.sp(588) : error 010: invalid function or declaration C:\Home\TF2-Server-Files\tf\addons\sourcemod\scripting\freak_fortress_2.sp(588) : error 009: invalid array size (negative, zero or out of bounds) C:\Home\TF2-Server-Files\tf\addons\sourcemod\scripting\freak_fortress_2.sp(631) : error 163:...
There's also errors like: ``` L 08/13/2020 - 15:53:25: [SM] Exception reported: Invalid Handle 1f1a0c5d (error: 1) L 08/13/2020 - 15:53:25: [SM] Blaming: disabled/freak_fortress_2.smx L 08/13/2020 - 15:53:25: [SM] Call...
Recompiled but some abilities still work weird (`dynamic_teleport` doesn't have cooldown etc.) Maybe i should recompile subplugins too (like `ff2_dynamic_defaults.ff2`) ?
Found out that `ff2_replaceprojectile.ff2` crashes the server on round start (due to `Host_Error: Bad string: ?` from `PrecacheModel`). https://crash.limetech.org/7w577r3lch6h  Boss config: ``` "ability14" { "name" "replace_projectile" "arg1" "tf_projectile_pipe" //name...
There's also TF2Attributes error (i'm not sure if this happens due to same empty string bug): ``` L 08/14/2020 - 11:50:51: [SM] Exception reported: Cowardly refusing to add invalid attribute...
Also, why have you added `UTIL_FindCharArg`? What purpose? I suppose it is to ~~format string like `arg%i`~~ read value from `ConfigMap` or something? **EDIT**: ~~WAIT a second, why are there...
``` L 08/18/2020 - 14:25:21: [SM] Exception reported: Entity -1 (-2145451798) is not a valid entity L 08/18/2020 - 14:25:21: [SM] Blaming: freaks/ff2_dynamic_defaults.ff2 L 08/18/2020 - 14:25:21: [SM] Call stack...
``` [freaks/shadow93_abilities.ff2] [SHADoW93 Minions] SCP-173 has an invalid formula for minions, using default health! ``` SCP-173 doesn't have minions ability in my config...
So that's why this is happening. I have already reported this bug somewhere in the issues, but could not find a solution to fix it.
i believe `delete` checks if Handle is `null` before closing it