M0ahgra
M0ahgra
i second this, once i had to make a very long song and i had to split it in half, really it doesnt make sense to have limits like this...
where did u get that?
> I just wrote it right now. I work with BeepBox's source code a lot so I knew what to look for. > > It's definitely inconvenient to have to...
the player code includes the synth code, and the synth code makes references to web api stuff, its kinda hard to remove the 'web' from javascript/typescript.
i want to just run the synth code just to generate the audio data, no playing, then just save it to a file. and have this b scriptable.
also i just found that beepbox deletes note segments outside the allowed range, tbh thats a pretty brutal way of dealing with it
agreed, 4 isnt enough for anything, things with a limit of 4 should b bumped up to atleast 8, the 4 level volumes r the most difficult for me to...
the 4 level volumes for notes, and the 8 level volumes for instruments is extremely limiting and i run into problems with these all the time.
i still have trouble with it, i try to reduce the volume of my tracks now to stop it from ramming up against the volume limit and getting compressed and...
slightly unrelated: allow the client to toggle on/off entity position interpolation.