Lynx32
Lynx32
Hello @sschmid, we are experimenting with Entitas right now. I was suprised to discover that using Entitias would make code significantly harder to multithread. That is our main concern with...
@T2RKUS Generally your idea of "ParallelReactiveSystem" is valid and it would be a good and easy way to multithread stuff to some degree. If it fits your needs then go...
@KumoKairo We have used entitas and we are glad we did it. I really enjoy working with it. Unfortunately, as the game is on a prototyping stage, we still did...
To clarify one thing - In order to adapt controls to the steering wheel W and S keys changed at some point it's "semantics". They control engine speed: W -...
Please verify it I have just checked it and it works as intended. Please check for local changes in input mapping which may be a cause.
Is it needed? Keyboard controls for pedestrians were intended for debugging purposes only. Limbs for this controller don't move anyway.