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Tool to migrate your UNET project to Mirror (converts scripts and components)

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NetworkWriter.Write was renamed to .WriteMessage

If the hook only has one param, duplicate it, keep the name for 2nd param, and change name of first param to `oldValue`.

> Simply download latest release and import it on Unity. I downloaded the release file, which is mis-spelled by the way, and opened it. I guess I imported it by...

cant reproduce

If you run Scripts Conversion more than once you get some code bugs, like `.Values.Values` for example.

Would be nice if the tool could migrate all UNET components in each scene

enhancement

NetworkAnimator has an Animator property that must be set to an Animator component, typically on the same game object (but not always). When prefabs are converted, that reference is lost.

Can your tool deal with point 7 on this page? https://vis2k.github.io/Mirror/General/Migration

Unfortunately the converter converts something like ```var newKeywords = new string[Commands.Length];``` to ```var newKeywords = new string[Command];``` It's just a minor issue, but when dealing with e.g. speech support or...

Can I somehow use the converter on an newer unity version which has no Unet support anymore? Right now I get the following exceptions (obviously because of missing unet): -...