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@andersmmg, maybe you can use the function `remove_command` [Doc link](https://github.com/quentincaffeino/godot-console/blob/master/godot/addons/quentincaffeino-console/docs/generated/Console.md#remove_command) to delete your custom commands? It requires the command name, so maybe you can store your custom commands' names in...
Can't say. I didn't come back to this matter yet!
hi, I did some run to check and all the results are always the same with all the info. The source code used can be found here: https://godotsteam.com/tutorials/workshop/ (for the...
Hello, I managed to get F4SE working. 1. Move everything from `f4se_0_06_21` folder, to the game's root folder 2. Overwrite if needed 3. In MO2, add `f4se_loader.exe` executable 4. Enjoy...
Hello, I will try this one and update you.
Hello, sorry for the **long** delay. I ran your script and got another error. `TypeError: expected str, bytes or os.PathLike object, not NoneType` ### The logs: ``` python3 model_converter/convert_to_pytorch.py --model-path...
Hello, yes I downloaded the model I want to convert, Opus-en-pt. I believe I downloaded the good format, here is the list of files present in the opus-en-pt folder. Just...
Hello, it's a good idea. But, I'm not maintaining this repository anymore.