LuxCore
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I am finding that the new BETA build has hard crashing Blender and PC when rendering or setting viewport to GPU render. I am using Windows 10 and Radeon VII...
I'm having trouble validating the specular behavior of glossy* materials using the PATHOCL engine on GPUs. [This zip file](https://github.com/LuxCoreRender/LuxCore/files/5570493/ocl_specular_reflection_issue.zip) contains two stripped down test scenes: - **Simple example**: Just an...
Hello! Are you planning to add support to CryptoMatte in Lux? If yes, is it possible to save Cryptomatte files in a separated .EXR file as Redshift usually does. It's...
.blend file: [amd_normal.zip](https://github.com/LuxCoreRender/BlendLuxCore/files/5509345/amd_normal.zip) Steps to reproduce: Render on the viewport with amd gpu, if only cpu is used, render is fine. Screenshots or rendered images:  Error message from Blender...
.blend file: [amd_mirror.zip](https://github.com/LuxCoreRender/BlendLuxCore/files/5510070/amd_mirror.zip) Steps to reproduce: Reflect and hybrid glass over a mirror in amd gpu card render. Screenshots or rendered images:  Error message from Blender console: none OS:...
Implement the feature _"Bevel edges by shader, with a threshold to ignore edges in a certain angle"_ in the [features poll](https://forums.luxcorerender.org/viewtopic.php?f=5&t=308). Discussion and code of the same feature in Cycles:...
It would be cool to see an option in luxcore to allow for anisotropy rotation. This has become standard in most engines as the X/Y system has long been a...
I think it would be awesome if luxcore will add Lens Flares. so something like this https://youtu.be/46T1RrRO4vc or even exactly that. it seems like a usefull feature that can be...
As seen in openimagedenoise documentation: [https://www.openimagedenoise.org/documentation.html](url) We should have albedo and normal pass to reflect what is seen through dielectric surfaces. If not, the denoiser cannot understand that behind the...
Hi, I think it would be interesting to have a retro reflective material with a specular reflection going towards the light source and an editable diffusion. It would enable more...