Lutymane

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Basically this in your main.js ```js import { createApp } from 'vue' import App from './App.vue' import SimpleWebWorker from 'simple-web-worker' const app = createApp(App) app.config.globalProperties.$worker = SimpleWebWorker; app.mount('#app') ```

I doubt the issue is in userscript manager, rather in the script itself. Probably something changed on Steam. Try to check console for errors and messages

Technically, function can be serialized by storing the code as string `Function.toString()` and then parsed back with `eval`. But I don't think the functions should be serialized at all and...

I faced the same issue. The current workaround I found is to remove `yarn prettier:check` from `.husky/pre-commit`. Because that script fails for some reason

Oh, I'm sorry it just took so long I started to forget about this PR so it became indeed convoluted, sorry again. Tell me, please, if the part about shader...

If you want to replace all fonts materialSkinManager = MaterialSkinManager.Instance; ... materialSkinManager.ROBOTO_MEDIUM_10 = new Font("font name", 10); materialSkinManager.ROBOTO_MEDIUM_11 = new Font("font name", 11); materialSkinManager.ROBOTO_MEDIUM_12 = new Font("font name", 12); materialSkinManager.ROBOTO_REGULAR_11...

Here I made a min reproduction: https://github.com/Lutymane/vite-i18n-bug The interesting part is that the bug occurs **ONLY** after first Vite restart. Meaning it will work fine for the first time and...

Oh, I also realized now that `vite build` fails on both `

Also it should be extended to remove unused overloads Input example: ```glsl #version 300 es /* contributors: [Stefan Gustavson, Ian McEwan] description: modulus of 289 use: mod289( x) */ //...

@laurentlb Thank you! Also would it be possible to specify defines as arguments (to skip having `#define`s in code)? Like so `-d SOME_DEF -d DEF_WITH_VALUE=1`