Results 240 comments of Lusito

Testbed and online benchmarks are now hosted on github: https://lusito.github.io/box2d.ts Feel free to discuss the roadmap to 1.0 here: https://github.com/Lusito/box2d.ts/issues/1

I get that vertex buffers accept typed arrays, but having one typed array per vector doesn't really help, since you would either have to: - draw one vertex buffer per...

I'm assuming, this is the node.js benchmark? As you can see in the benchmark review, the results depend heavily on if you use node.js, chrome or firefox. The only constant...

Maybe because that benchmark uses 3-4 year old engines? It's also testing things different I imagine. Aside from that, benchmarks are not perfect. Depending on your scenario, your performance may...

Did some digging. The biggest performance drop comes from moving the math stuff to Float32Array.

Please don't use libgdx's json or xml libraries. There faster and more maintained libraries out there doing a better job, and aside from that, the biggest problem with libgdx's approach...

@mgsx-dev It's a very hidden option and it doesn't seem to be the recommended way looking at the tutorials. Even the libgdx 3D Particle Editor "Flame" does not make use...

Not sure if I understand your problem correctly, but entity.isScheduledForRemoval() might be what you are looking for.

@AgentEnder Why do you think this has to do with react? There is no react in the repro.