Jadran Kotnik
Jadran Kotnik
https://github.com/progwml6/ironchest
Try to increase the placement delay. This is usually caused by "high" ping to the server, the higher the ping the worse it gets. I haven't found a solution for...
That is just the crash log, not the complete log file. First I would suggest to try removing Optifine to see whether or not the issue persists. If that doesn't...
Also, what is the size of the schematic that you're loading (assuming that it's the same error)?
That one happens because Optifine changes the vertex format without changing the data itself.
Try turning VBOs on/off in the settings, it might help in this case.
I'm still not sure what could possibly cause this issue with Optifine present... I'm not changing any of the vertex formats at any point and I'm using vanilla rendering. Sigh...
What are the coordinates at that place? Can you check if the printer puts down any blocks where there's supposedly no blocks?
Same question > What are the coordinates at that place? Can you check if the printer puts down any blocks where there's supposedly no blocks?
If I remember correctly the (main) purpose of `RenderGameOverlayEvent` is to allow modders to hide certain parts of the vanilla HUD, add text (`~.Text`) or reposition the chat box (`~.Chat`)....