Luna

Results 36 issues of Luna

I need more or less to bind the entirety of Foundation.framework, but whenever anything depends on NSObject.h it falls apart. ``` luna@Dev-Mac objc-d % sudo dstep /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSString.h -o source/objc/string.d -ObjC...

bug

Talked with renpytom about this on twitter, here's a formal issue where we can hash out any design decisions and such. For people who don't know, Inochi2D is an [open...

Building mir-algorithm on aarch64 yields these errors currently ``` Performing "$DFLAGS" build using ldc2 for aarch64, arm_hardfloat. bindbc-loader 1.0.1: building configuration "noBC"... bindbc-opengl 1.0.2: building configuration "dynamic"... bindbc-sdl 1.1.3: building...

Composite nodes should be clamped to 1.0, as using multiply or screen with input color values over 1.0 causes visual artifacts

bug

Inochi2D should support 2D skeletons affecting part(s) with weights. Bones will be able to be affected by parameters for movement; as well as be affected by physics systems. Additionally we...

Enhancement

Being able to do combined operations in the inspector would be nice, currently the inspector gets disabled if you try to edit more than one node. Editing any value while...

Enhancement

The ParticleSpawn node will allow the user to spawn user defined particles with customizable options, using parameters as the spawn trigger. More design is needed for this feature, but it...

Enhancement

Requested by Caturteer on Discord. A node type that allows specifying basic shapes and gradient primitives. Supported primitives would be lines, circles and squares, with customizable gradients. ![image](https://user-images.githubusercontent.com/7032834/156927809-34566e96-4701-4d2f-8857-7de46d59389e.png) _Example provided...

Enhancement

This node is already partially implemented, but AnimatedPart is a node type that will allow the user to map spritesheet animation frames to parameters. Implementation needs to be finished.

Enhancement

Currently damaged or invalid files sent in to ShallowTexture is likely to cause segmentation faults. Avoid that by throwing an exception when instantiating ShallowTexture with an invalid texture.

bug