LunXyy
LunXyy
using System.Collections; using System.IO; using UnityEngine; using UnityEngine.UI; public class FilePickerSystem : MonoBehaviour { public string finalPath; public static FilePickerSystem instance; private void Awake() { if(instance != null) { Debug.LogWarning("Il...
I also have this in another script, I know the WWW class is outdated, but it seems like there wasn't any problem public IEnumerator LoadSound(string name, string _path) { WWW...
changed it string fileType = NativeFilePicker.ConvertExtensionToFileType("mp3"); but still the same problem, still work in editor but not in build