Lumminal
Lumminal
it'd be amazing if this was finished properly, we really need it to unlock a new area of content (light-based mechanics). Author doesn't seem active on this anymore so its...
https://github.com/Simple-Station/Einstein-Engines/pull/2451
I would appreciate if someone can review my design doc so I can know that im good to work on my proposed changes, or change anything that doesn't sound right....
> i scoobydooby do hope all of the powers are psionic based (obviously not able to be gotten normally, but admintoolable) Hmm Will def look into it, although most powers...
For future reference, Shadowmind will be the way to talk with other Thrall/Slings (it was named Hivemind in ss13) Either way, my dilemma is; should I make it a language...
it's shitcode right now tho. I will try to refactor it today. Will make things easier for the future ðŸ«
Will come back to veil. I should probably up its timer and make the flashlights useless by making them consume lots of power. Right now, flashlights just get toggled... However,...
Some things I thought about adding in this remake: - New damage type called "Shadow Damage" (innovative name, I know) that gets dealt by Shadowlings' punches (in VERY VERY small...
Update: I decided to scrap the lightning resistance system from the design doc. Instead, I took a more experimental approach to it. I call it the **anti-scaling lightning resistance system**....
Media is up now. The PR is ready for review. Stuff that should be noted: There's 2 harmless 'bugs' that do not work after some time of debugging and maybe...