Luminar Light
Luminar Light
I have yet to make any direct contributions to this project, but I know some things about these game. So I will comment on some of the ideas mentioned previously...
> ~Alternatively, just trim the last 4 characters of the `visname`.~ > > Honestly I don't think the name should be trimmed at all, now that I look at it....
I removed the level name trimming, but now extraction fails. There may be parts of code that expect the de-vised name. I did some investigation but couldn't figure out where...