Rushor

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is there actually any possibility to check the current position of the transport, if the player takes the quest and let the vehicle fly to the checked transport-position?

is it possible that changing the inhabittype of the targetnpcs to 4 will help here? i remember some vehiclecreatures which had the same problem

CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING = 0x20000000 // creature ignore pathfinding flagextra

@quilumipe azerothcore is trinitycore but with older version from like 2014. here is the fix https://github.com/azerothcore/azerothcore-wotlk/blob/master/src/server/scripts/Northrend/zone_crystalsong_forest.cpp#L31 but it requires porting a motionmaster system

here we go https://github.com/Rushor/TrinityCore/commit/a41ea7d64647e93366a284e34f23099582628a72 problem is, that the vehicle drops the player BEHIND the transport and NOT above the transport. Always here: ![I](https://i.imgur.com/aDnnmp5.jpg)

try to delete the cache folder of both wow directories

logout, wait 2 min, get a coffee, restart pc and everything will be fine (maybe) it's that kind of bug which is very hard to reproduce for other people

also happens very often, if you use the zeppelin and 'port' from a to b, as aok alreayd said