Luís Eduardo Rozante

Results 4 comments of Luís Eduardo Rozante

UPDATE: Apparently this happens with other transparent surfaces: ![Issue_Transparent](https://user-images.githubusercontent.com/37415600/90272993-9d7b7180-de34-11ea-8d09-9c5a598e5c7e.png) ![Issue_Transparent_Material](https://user-images.githubusercontent.com/37415600/90273000-9f453500-de34-11ea-89ac-22e69342d202.png)

I've just made the following test: 1. Create a default Particle System (GameObject -> Effects -> Particle System) 2. Create a new Decal Data asset (Create -> kTools -> Decals...

Did the same test described above but with the Particle System in the "TransparentFX" layer and excluded this layer from the "Layer Mask" on the "Projection Options" from the Decal...

I've done as you said: changed the lines from the commit, changed "Layer Mask" on the "Projection Options" from the Decal Data asset to "Everything" and then unchecked "TransparentFX" (the...