LuisEGomezV

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@vis2k Can we at least have a discussion about this?

> I understand the reasoning. But at the same time, if we apply this approach to everything else then we end up in interface hell. Could you elaborate on this?...

Indeed, the provided InterestManagementSystem (BruteForce) will ignore entities without Translation or Rotation, so they will not be spawned automatically to the clients. Of course you can send a message manually...

> I feel this should be corrected to the provided interest management system. The base InterestManagementSystem doesn't seem to have any issues or requirements on translation. Yes, this isn't actually...

Not really, the need here, is to make networkable entities that are already spawned by different ways, other than the prefab system. And to make networkable those entities need to...

Actually this is very simple, I have this working on NetworkClientSystem. ``` public void OnSpawned(Entity entity, ulong netId, bool owned) { spawned[netId] = entity; // reuse ApplyState to apply the...

@gabrjt I think that should be moved to it's own issue, because if not, it could get lost in the comments. The problem here is that there is no "official"...

@vis2k Please say something

The thing about 3rd party assets is another issue that I don't think anybody has encountered yet, but eventually will happen. The issue here is that while most of the...