LucianoJacomeli

Results 9 comments of LucianoJacomeli

Almost everything works, EQS is necessary activate in the editor preferences for work! I need help in AIController, and in EQS; code in line 53: "AIPerceptionComp->OnPerceptionUpdated.AddDynamic(this, &AShooterAIController::OnPerceptionUpdated);" Also i change...

i will record a video, explain everything i done, but the Pointer maybe destroyed everything and crash the game! i need fix it is working but crashing. the game start...

Video: https://youtu.be/6AmU2oovm2E

Great news! thanks :)

don't worry, when you have time you check. Thanks dude

new update for 4.22.3: https://github.com/LucianoJacomeli/ImpostorBaker uses: default mesh size, and the old "World to Loc" node with some fixes for 4.22 works fine with instanced foliage, but have problems with...

i don't know if the shader complexity was caused because the system, or because example of Ryan is using a more clean mesh, like a simple mesh cartoon, i have...

You can solve this editing the mesh of billboard mesh, open the mesh and in "Details" search for bounds, you will need increase the values to stop flicking. You can...

try this works on 4.22.3 https://github.com/LucianoJacomeli/ImpostorBaker