Lucas
Lucas
> Opening the replay editor while connected to a server is the exact same as opening the replay editor when _not_ connected to a server: the process of opening the...
I'll look to capture a clip that reproduces the map asset streaming in Rockstar Editor but not gameplay but I do warn it'll be finicky and may take time to...
So an easy way to reproduce this is to utilize NoEditorRestrictions to move the camera all the way to a map asset, however im not sure if that would be...
> As such, the only case here that would require further investigation or reproduction steps (including actual assets involved!) is this: Reproduced reliably without the use of NoEditorRestrictions Edit: an...
Additional note: this situation would be immensely easier to cause if more than 1 prop is in the ytyp and some models are spaced out, which is quite often.
> It's not bug, the source variable is defined in scheduler.lua as global variable > > https://github.com/citizenfx/fivem/blob/71a593bd93635f1434d1e9b7b759e634d5ec77ef/data/shared/citizen/scripting/lua/scheduler.lua#L156-L159 > > So, you can simply use: > > ```lua > local src...
this sounds like it's asking for support for some specific resource. relevant though is this https://github.com/citizenfx/fivem/pull/1476 PR which returns all the vehicle names. but I still feel this is more...
Pretty sure this is requesting the updating of https://github.com/citizenfx/fivem/blob/master/code/client/clrcore/External/VehicleHash.cs
@stannum-cfx This should be good now, added draft in the miniscule chance someone came by while I was trying to commit :p