Luca Zulberti

Results 17 comments of Luca Zulberti

Here I am! If you appreciate it, I'm working to make it compile with CMake, which does more platform-specific controls. Next, I wanted to play with ImGUI to build the...

With the new imgui this is the error: ``` $ mkdir build $ cd build $ cmake .. && Make $ cd ../bin $ cp ../build/vkdt* ../build/libvkdt.* ./ $ ln...

Updates on error state. I set the font size to 16.0 with a literal to go on. Now blocked at: ``` $ ./vkdt-gui -d err -d all -D qvk -D...

> okay is that error any different to the older imgui at all? I'm going to investigate the cause in the following days. > not sure i understand how you...

Updated with only Makefile modifications. Cleaned `ext` compilation with brew llvm. Fixed some `flat.mk` in `src/pipe/modules`; @hanatos can you check these? I need those dependencies with `.o` files. Now the...

Now Makefiles are more clean. Next error: ``` $ ./vkdt -d err -d all -D qvk -D perf ~/Pictures/Temp/ProvaDT/AND_092.dng [gui] glfwGetVersionString() : 3.3.8 Cocoa NSGL EGL OSMesa dynamic [gui] monitor...

Renaming resolved it. Now, errors come from the validation step while creating shaders from .spv files. First one: ``` [mvk-error] VK_ERROR_INITIALIZATION_FAILED: Shader library compile failed (Error code 3): program_source:85:390: error:...

Thank you for the hints! Let's say I will come back here on the issue when I understand more about the Vulkan API, the shaders, and everything. Compilation issues were...

Thank you for the hint, @LDAP! I rebased my PR on the latest changes. I moved stuff in config.defaults.mk to check if the target is OSX. Now I'm stuck on:...

Update It seems that after the rebase the max sample problem is not there anymore (or this new problem is hiding it?). I have added some `dt_log()` to debug: ```...