LucGamesHD
LucGamesHD
### Expected Behavior The item should not despawn ### Actual Behavior The item despawnt although the event was called. ### Steps to Reproduce 1. Spawn a item level.dropItem 2. Cancel...
### Expected Behavior The name tag should be above the head ### Actual Behavior If you have activated the GameRule "DO_IMMEDIATE_RESPAWN" and then respawnt the nametag is in the middle...
### Expected Behavior That the inventory closes without a client crash ### Actual Behavior Client crashes when I want to remove the inventory ### Steps to Reproduce 1. Open a...
- [ ] Damage system doesn’t work - [ ] Hunger system doesn’t work - [X] Correct arrangement of blocks in the creative inventory and also show all the blocks...
- [ ] All items, blocks and throwable entities fall through the floor. For example, if you throw a snowball or an egg - [ ] All maps does not...
- [ ] Axe - [ ] Pickaxe - [ ] Shovel - [ ] Hoe - [ ] Arrows (All arrows with potion effects does not work) - [...
- [ ] Cartography - [ ] Flechting Table - [ ] Smithing Table - [ ] Beehive (Wrong directions) - [ ] Furnace (Wrong directions) - [ ] Blast...
**Version of Waterdog** Waterdog-Bootstrap:1.14-SNAPSHOT:85410b6:278 **Expected Behavior** It must not flicker during update **Actual Behavior** It flickers when updating (remove and add a new score **Describe the bug** When I want...
**Version of Waterdog** version git:Waterdog-Bootstrap:1.14-SNAPSHOT:23f03cd:275 **Expected Behavior** When using setCancelReason you should always see a Kick Message **Actual Behavior** You don't always see the kick message **Crashdump, Backtrace or Other...