Lordbob
Lordbob
Keep tiles need to get their plateau back with units offset to account for plateau height. Bonus points if the texture of the plateau can be made to tile properly...
Placeholder impassable void terrain is in, with the code "Xu" Still needs some shader magic or a rock texture in order to look good, though.
Castle terrain currently glitches when the wall is on slopes, with part of the slope visible on the inner side of the wall instead of a full plateau.  Ideally,...
Once keep plateaus are fixed, they will need a tiling cobblestone texture. Rough cobbles, can be weathered with a bit of dirt / moss growing between stones since they are...
1.x reference :  Mushroom groves require the following props: - 3-10 large-medium mushrooms, or mushroom sets, to use as center and directional decorations - 3-10 small mushrooms, or mushroom...
To do: - [x] Villages - [ ] Castles - [ ] Base terrain
Stone props currently being worked on by Vikfro. The aim is to have 3-10 base rocks (or sets of rocks) to use as directional deco props.
Is something I could prepare while I am doing the current village pass, however it will require a bit of code to turn the village material emission property on and...