Plüss Roland

Results 89 comments of Plüss Roland

I've been send over here by github support since they think my issue is similar to the one outlined here: https://support.github.com/ticket/personal/0/1791260 . In case you can not access the link...

The nightly build uses the virtual machine of some Ubuntu version. Git-lfs is reported as "git-lfs/3.2.0". Is it possible to fabricate a "*.deb" package for this version with the required...

Problem can be fixed using https://github.com/meganz/mingw-std-threads which is though more of a work-around than a real fix. Doing this requires some changes on the CMakeFiles to work. I'll make a...

Additional informations: - Runtime Version: 1.19.7 - Requested Render Size: 1584 1760 I've tested now on two machines, one with GenToo (AMD) and one with Ubuntu (nVidia). On GenToo the...

Did some more testing. If I do not use the requested size of 1584x1760 but limit it to 1024 (like 922x1024) then the tearing is barely visible. It seems the...

According to specification the HMD used has a resolution of 1080x1200. OpenVR (SteamVR) though reports 1584x1760 as requested size. This is larger than the HMD can do according to specifications....

What can possibly cause this garbled overlay rectangle on the bottom side? The textures send I can verify with RenderDoc to be correct. Relevant code locations are: - [OpenVR Handling](https://github.com/LordOfDragons/dragengine/blob/dd190efa115bd7ccff83e6a790dbc3ef6023f3d4/src/modules/vr/openvr/src/deVROpenVR.cpp#L604):...

@kisak-valve The bug report states this behavior happens if the system menu is opened. This is not the case here. This happens during normal in-game rendering without any system menu...

Using a different test scene I noticed the garbage is not fully random. It seems to compose of parts of the submitted images. I've made a screenshot of it: [Screenshot](http://rptd.ch/misc/debug/openvr_problem2.png)....

Forgot to post the steamVR report: [SteamVR Report](http://rptd.ch/misc/debug/SteamVR-2021-09-08-PM_07_55_05.txt).