LordNyriox

Results 15 comments of LordNyriox

> No Ambient Cell Lighting (Dungeons) [...] Alternatively, it could affect all cells. Why not implement both? You could give the tweak a dropdown menu, with the options: `[Dungeons]`, `[All...

@jorio: Now for my first question. What do I need to change to *turn the `InfoBar` UI transparent*, while still leaving its individual widgets visible?

> I had the demo on a first-gen iMac from '98, and it had a measly ATI Rage IIc GPU. Believe it or not, *Bugdom* was actually my very first...

@jorio: I have another question… After extending the rendering distance, I keep getting an assert in Level 9. Apparently, Level 9 has enough particles across the map to overload the...

> To add transparency to the artwork itself… Awesome! Thank you very much! Would you happen to also know how to keep the top bar from stretching across the entire...

@jorio: Eesh. I was just reviewing the distance code, when I realized that statically increasing `YON_DISTANCE` and `gLevelSuperTileActiveRange` (like you initially advised) actually breaks [an `if` check](https://github.com/jorio/Bugdom/blob/master/src/System/Main.c#L464) which *scales both...

> If we look at it another way, there are only 2 different draw distances I did notice the original two-way split. But I found that when playing in heavily-occluded...

@jorio: > **1.3.2 (June 27, 2022)** Oof. Rebasing my fork was a major headache (it involved nuking my whole repository and copying my previous changes line by line), but I...

@jorio: Some of the items in my to-do list are things I already have an action plan on, but have hit a snag preventing me from actually implementing said plan....

@Arenovas: > develop a tool to convert all the assets into more common formats like FBX and such. Oh, that should definitely be possible—if far beyond my own personal skillset....