LordGrievous

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I was about to ask for this feature too, it's just so invaluable! Is this feature still planned for TB?

Sorry if that came across pressuring, I realize this is mostly a one man effort. If it's any consolation, the reason most people are so adamant about these feature requests...

That's basically what I had in mind :) One thing I thought of last night was that the outer edges of a patch mesh should not be influenced by any...

Not to be obtuse, but now that q3 patch meshes can be rendered, this might be bumped up a little?

You would also need support for RMF maps.

Would probably also require support for HL1 sprites and decals if I'm not mistaken.

Instead of double posting I'll just post here :) Kristian, are you still planning on implementing this feature? I don't think you should have a large set of primitives like...

Maybe include other parametric brushes like stairs? Would be very helpful if these could be created on the fly with the possibility of editing the parameters (like number and width...

Has any of the volunteers made any progress on this feature?

Just as a clarification, would this be the same as Radiant's separate windows, or is this another suggestion?