Unity-SRP-VXGI
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Voxel-based Global Illumination using Unity Scriptable Render Pipeline
I am using 2019.LTS with URP 7.6 is the version requirement higher than this?  
I tried to create "GameObject - UI - Text" in VXGI mode. But the text didn't show. Although i set the font material to VXGI material,it just shows a bunch...
Or do tiled deferred rendering...
Spent few hours trying to get VXGI working, but transparency is not working, or maybe my settings are wrong. here is the settings  Ingame screenshot 
Your addon's effect is so great.But when i try to generate some procedural mesh https://imgur.com/euTGxR3 There are some particles shadow will pop out and appear randomly.(From the picture it seems...
Hi! First off, great stuff! The output is beautiful! :) However I have noticed that nomatter how I set the intensity of the directional light in the scene, it will...
VR Support
This is great, and results are pretty good. I would like to get this working with Single Pass VR, Not too familiar with SRP so not sure where to add...
...or at least support compute shaders as an alternative... ...because (a) it'll work on Metal / Mac, and (b) the [performance of geometry shaders sucks](http://www.joshbarczak.com/blog/?p=667) https://forum.unity.com/threads/ios-11-metal2-has-no-geometry-shader.499676/#post-3315734 https://stackoverflow.com/questions/50557224/metal-emulate-geometry-shaders-using-compute-shaders