Logzombie

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Update, this still occurs, but is very hard to get an example outfit for as it is almost entirely random for this to happen to any projectile part attached as...

Theoretically if you set the aim part to a model strapped to hitpos and ticked eye angles, it would probably work, yes. Since ticking eye angles on a parent model...

Just an update, this seems to harshly affect how the friction system works too. It's rather difficult to explain, but it doesn't seem to just be speed values.

> > > Testing the newest PAC version, you can't move forwards, backwards, up or down for some reason with Player Movement when floating/flying in the air. > > >...

After recent rework of how max speed and overall movement is calculated, will need a 30-tick server to test this on at some point in the future. Unsure if this...

From the description, I believe this is an issue regarding pasting a custom imported model into entity2? Though I usually don't have a consistent issue as it tended to fix...