Daniel Walder

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It's possible to import/export SMD format (and the next release will feature basic import/export of OBJ files), but I guess it's important to remember that Sledge is a BSP editor...

Not at the moment unfortunately, Source *will* be supported one day, but I couldn't tell you what kind of time frame it'll be.

Thanks, I plan to continue work, but progress still be slow. My graphics code at the moment is rubbish so I'm investing time into research at the moment, which is...

Thanks for the tip, it looks like a cool project. I've already made some good progress using [Veldrid](https://github.com/mellinoe/veldrid/) which seems to cover a similar range of features, so I'll stick...

Yep! I'm doing some internal testing for a few days but after that I'll be releasing a public beta for the rewrite project I've been working on. Currently it's still...

I think it's the code that generates the decal geometry rather than a rendering bug. In the new release I've mostly just copy-pasted that code, so I wouldn't be surprised...

It's cool to see someone extending Sledge, thanks for sharing! To answer your question directly: I haven't lost interest in the project, but I have struggling for motivation and I...

Thanks, I can't make any promises but hopefully I can make some more progress in the next few months! Hearing that there are people waiting to use and build on...

@NCC-Lykos: the new release out today supports plugins for new texture and map formats, but there's still a lot of documentation I have to write, as well as a plugin...

This is certainly a cool feature, but it would involve embedding a full physics engine in the editor, which is pretty heavy. Unreal/Unity/etc get this feature free because their editor...